Bloodstained: Ritual of the Night is a Metroidvania-styled video game developed by Japanese indie studio ArtPlay and published by 505 Games. The game's development was led by former Castlevania series producer Koji Igarashi and is considered a spiritual successor to the series. The game was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in June 2019, for Amazon Luna in October 2020, for iOS and Android in December 2020, and for Stadia in July 2021.
Bloodstained is a spiritual successor to the Castlevania series by Konami, of which Koji Igarashi had been the series producer from 2001 to 2010. In March 2014, Igarashi opted to leave Konami, stating concern for his continued employment and differences in the directions they wanted to take the company. Igarashi later stated \"For the longest time, when I was working at Konami, I was protected by my company. They took care of me. Now I'm kind of anxious.\" Igarashi also stated that he had received a large number of requests from fans to continue to develop Castlevania games, giving him another reason to leave Konami and aim to start his own studio to develop these fan-requested games, including a Metroidvania-styled game with similar themes to Castlevania.
Bloodstained was released on 18 June 2019 for Windows, PlayStation 4, and Xbox One versions, and was released a week later on 25 June 2019 for the Nintendo Switch. Following the approach used by Shovel Knight, the game used a post-release content model so that they are able to bring additional content, such as the game modes from the additional Kickstarter stretch goals, over time to avoid release delays. On 10 May 2020, the first of these updates was released, adding Zangetsu as an unlockable character and a Randomizer Mode. This would be followed up by a second update on 3 July 2020 that added Boss Revenge and Chroma Wheel. As part of the Kickstarter's stretch goals, Inti Creates also developed a companion game, Bloodstained: Curse of the Moon, a NES-stylized platform game with Miriam and Gebel playable alongside the swordsman exorcist Zangetsu and the alchemist Alfred. It was released on Windows, PlayStation 4, PlayStation Vita, Xbox One, Nintendo 3DS and Nintendo Switch on 24 May 2018. A sequel to Curse of the Moon was announced in June 2020. Mobile ports for iOS and Android devices, developed by NetEase and ArtPlay, were announced in October 2020. These ports were released on 3 December 2020. Versions for cloud-based streaming services were released for Amazon Luna and Google Stadia on 20 October 2020 and 6 July 2021, respectively.
Some of the developers of ArtPlay's Bloodstained: Ritual of the Night have revealed that they are hoping to be able to make a big announcement in 2023. The 2019 spiritual successor to Castlevania is set after the events of the companion game Bloodstained: Curse of the Moon and took the graphics to another level, leaving behind the retro look for a more modern style while maintaining the gameplay so many fans enjoy.
At first, Bloodstained: Ritual of the Night feels a bit staid. Though the series is new, it sees longtime Castlevania producer Koji Igarashi returning to the formula he helped define over the years with titles like Symphony of the Night. Because Bloodstained overtly draws from that tradition, the opening hours reproduce many moments fans of 2D Castlevania titles have seen before. However, this spiritual successor slowly and surely earns its keep among greats by cleverly mixing familiar elements of the genre.
Bloodstained: Ritual of the Night is a 2.5D action-adventure, role-playing platform game created by Koji Igarashi, developed by ArtPlay and DICO (and formerly Inti Creates) and published by 505 Games. The game is a spiritual successor to Konami's Castlevania series. It was revealed on May 11, 2015 and funded the same day via Kickstarter. The planned release date for the game was March 2017, but was first delayed to the first half of 2018 due to increased complexity in achieving various stretch goals, and later delayed to 2019.
Eventually, some investment to support the project was found. Whether the investment came from a publisher or not hasn't been shared. However, proof that it would be something people wanted was still required. After becoming aware of Keiji Inafune's success with Mighty Number 9 on Kickstarter, a spiritual successor to Capcom's Mega Man, IGA decided to turn to crowd funding as well and a Kickstarter campaign was launched on May 11th, 2015. The base goal was to accumulate $500,000 which would cover the remaining 90% of development costs. When deciding to do a Kickstarter, IGA and his team made some estimates of how much funding we might be able to raise, the lowest estimate being $800,000. However, this amount was already accumulated after a single day. Prior to the Kickstarter, the project was teased with a website featuring a character resembling IGA dressed as Dracula asking to choose between \"sword or whip\". The Castlevania Dungeon and Anti-Chapel forums also featured a mysterious message on their boards, saying: \"Soon, I will return.\", featuring a sprite of sword on the former and one of a whip on the latter.
To increase the sense of realism, IGA wanted the setting Ritual of the Night to be an actual period in history. An important theme for the game to him was a stronger connection between the world of fantasy and the world of reality. He decided the story's location to be England as it seemed like the kind of place where a demon summoning might have actually happened. He also did research into English history to see if there had ever been such an event. During this search he read about the Laki volcano eruption in Iceland from the 18th century, which killed one third of the country's population, as well as 23,000 people in England who died as a result of inhaling sulfur dioxide. In addition, due to a thick haze that had spread to Europe, it was said the day was as dark as night and the sun appeared blood red. For the game's story, IGA imagined this event to have been murderous rampage by something inhuman and that the eruption of the volcano was actually a cover-up story.
User-generated reviews on Steam were mostly positive. Most praised the nostalgia that the game had to offer due to memories from playing Castlevania titles such as Symphony of the Night and Order of Ecclesia. Others congratulated Igarashi for the successful development of a Metroidvania title without the Castlevania IP and claimed that the wait was indeed worth it. RotN, however, was not without its criticism upon launch. Kotaku writer, Joshua Rivera, states that the game's storyline and mechanics are too familiar to fans of the Metroidvania genre. For example, he writes, \"loads of games have done what Castlevania did well. Hollow Knight isn't that far in the rearview. Timespinners came out this month. The Messenger comes to mind. And those are just the recent standouts.\" Rivera does, however, praise the shinier aesthetics that separates it from Symphony of the Night.
And Bloodstained seems like an excellent place to start. In many ways the spiritual successor to Castlevania: Symphony of the Night, it acts as the perfect jumping off point for people who never played the original games, as well as an inventive spin on the classic formula.
You play as Miriam, one of the last Shardbinders, a group of humans forcibly bonded with demon-charged crystals by a group of alchemists, and then sacrificed to summon the insidious beings. But Miriam survived, due to falling into a deep asleep before the ritual took place.
As for the core exploration experience, if you've ever played a Metroidvania in the past few years then you'll know the drill here. In theory, the entire castle is 'in play' from the moment you start the game, but portions can only be accessed once you possess a certain item or ability. Save points are dotted around the building, as are warp points which allow you to fast travel to certain sections. Despite its open nature, there are defined 'areas' on the map, and many of these showcase a boss encounter. While there's nothing quite as memorable as the horrific Granfalloon in Symphony of the Night or the nightmarish Puppet Master in Dawn of Sorrow, Bloodstained still has its fair share of unique and challenging enemies; the battle with two massive dragons on a massive tower is a highlight.
3) \"the frame rate was up and down like a bride's nightie\" wtf is this comment Some context: this author personally troll moderates these comment sections hardcore for anything remotely inappropriate - a real stretch sometimes what he warns people about...then writes that Also, here's a newsflash, you can totally have sex before you get married. Not sure if you're familiar with the idea of someone wanting to have sex with you before you get them \"locked down.\" Lame.
@Deathwalka switch power had nothing to do with bloodstained being poorly optimized for switch the dev 505 knew very well switch version had issues that needs to be worked out including graphics of the game needed more polished and they did nothing after delaying it for a week so the blame goes on them for screwing it up.
@QuickSilver88 i dont think nintendo knew how bad the switch version was cause of 505 dev kept the issues to themselves after wasting the one week delay for nothing and im hoping iga doesnt considered using them again for future series of bloodstained.
I just started playing this last night on the Switch and i'm actually having fun, it is a good game. The visuals are obviously not great but i quickly accepted the aesthetics and just got on with playing it. I'm unsure as to whether or not to stop and do it all properly on another system so as to get the best experience. 59ce067264